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CoursesIT-Intern

IT-Intern · ages 5-7

Programming for beginners

In IT-Intern, your child builds a robot, brings a character to life and discovers technology through hands-on activities. They also develop logical thinking, focus and patience.

A young child pointing at a coding app on a tablet, beside yellow trays of LEGO® bricks and a half-built model
Lesson length
2 hours
Schedule
1 / week
Duration
9 months · 3 modules
Group size
Max 8-10 children

Why IT-Intern suits children aged 5-7

They develop skills beyond coding

Hands-on activities help children develop fine motor skills, focus and logical thinking. They also learn to be patient and try again when something does not work the first time.

It is not two hours in front of a screen

Much of the lesson takes place away from the screen: building with LEGO®, putting robots together and figuring out why something does not move. Children get a healthy balance of digital learning and hands-on play.

They become more confident speaking up

Children share their ideas, listen to one another and proudly show the group what they have created. This helps them grow in confidence and feel more comfortable expressing themselves.

They create games, not just play them

Children program robots, develop small games, characters, stories and 3D models using creativity and logic. As they bring their ideas to life, they begin to understand coding and problem-solving.

Study programme

Year 1

Modules 1-3 · robots, ScratchJr, LEGO®
Module 1. Robotics

In this module children learn the basics of robotics. They learn to control and program robots, what a robot is made of and how it works. They work with Dash & Dot and Sphero - real robots that teach children to program in the form of a game.

After the module, children will be able to

  • Program the robots
  • Understand better how a robot works
  • Know the basic concepts of programming - cycles, iterations, conditions and others
  • Bonus: teamwork
Module 2. Coding - base of programming

ScratchJr is a tool that teaches children the basic skills of programming, as well as creative thinking and systematic reasoning - even if they cannot read yet, because the instructions are pictures you drag together.

After the module, children will be able to

  • Create their own personalised games in ScratchJr
  • Apply the laws of mathematics and physics inside a game
  • Learn animation
  • Invent and develop a character
  • Bonus: basic programming - variables, cycles, logical sequences
Module 3. Little Engineers

In this module children immerse themselves in an exciting world of construction and creativity using the famous LEGO® building blocks. They learn to build and construct with LEGO® components, as well as basic programming. Our experienced instructors help children unlock their creative potential and teach them the basics of engineering through play. Each lesson is filled with new challenges, projects and fun activities that stimulate the imagination and develop programming and engineering skills.

What the student will learn

  • Engineering basics: model design and understanding of mechanisms
  • Problem thinking: developing creative solutions for tasks
  • Creativity and design: creating unique designs and developing artistic skills
  • Collaboration and communication: teamwork and the exchange of ideas
  • Confidence and autonomy: developing self-reliance and self-confidence

Year 2

Modules 4-6 · Minecraft, Tynker, Tinkercad
Module 4. Minecraft

We study the sequential and cyclic algorithms with Code.org, Scratch and Minecraft - the step-by-step and repeating instructions programs are built from, learned inside a world most children already know.

Hard skills

  • Knowledge of basic programming
  • Creating games and animations in the Scratch environment
  • Solving puzzles with programming in Code.org
  • Familiarity with the different aspects of the Minecraft world

Soft skills: Children learn to spot patterns, solve problems step by step and stay patient when their first solution does not work.

Module 5. Design Thinking

We learn to program our own projects, games and animations on the computer. We take the idea, make a plan for creating the game, application or robot, implement it, and present it to the other children.

Hard skills

  • Working with the Tynker platform
  • Writing a plan for creating a project
  • Implementing that plan step by step, through to the final result

Soft skills: Children learn to plan ahead, make decisions and keep working towards a goal. Presenting the result also helps them speak with confidence.

Module 6. 3D Modelling

We learn to let fantasy go and, with the help of the web tool Tinkercad, create a 3D model of our own universe with its unique inhabitants.

Hard skills

  • Working with the Tinkercad platform
  • Creating a 3D model of any object

Soft skills: Children develop spatial awareness, attention to detail and creative confidence as they turn an imagined world into a 3D model.

Student projects

See what our IT-Intern students have created in class.

Sara’s underwater scene: a shark and a diver swimming above coral, seaweed and starfish on the seabed

Sara, 7Scratch game creation project

Sam’s Minecraft build: two characters facing each other in a sandstone corridor lined with fences

Sam, 6Minecraft project

Mees’s grey robot model standing on the blue Tinkercad workplane, beside the editor’s panel of basic shapes

Mees, 73D object creation project in TinkerCAD

Lucas’s purple fish-like creature with big green eyes and white teeth, beside the column of code blocks that builds it

Lucas, 63D object creation project in TinkerCAD

Levi’s platform game: a character collecting gold coins on purple platforms, with score and hearts counters and a monster to the left

Levi, 6Scratch game creation project

Finn’s Scratch project: a zombie character on a green stage, next to the blocks that make it change costume and move

Finn, 5Scratch game creation project

Sem’s flying game: a small orange bird passing between green pipes above a pixel city skyline

Sem, 7Scratch game creation project

Schedule

  • Wednesday14:15-16:15
  • Saturday09:00-11:00Fully booked

12 lessons per module · Three modules a year · No lessons during school holidays

See modules and lesson dates →

Good to know

Group size max 8-10 children
What to bring Nothing - robots, LEGO®, tablets and computers are all provided
Lessons in Dutch and English

Course fee

Choose the package that works best for your family. The more lessons you book, the lower the price per lesson.

Choose your package

How to pay

Choose your group (day and time)

Choose your group (day and time)

By signing up you accept our Terms and Conditions.

A module is 12 weekly lessons over three months. 4 lessons cost 165 EUR (495 EUR for 12 lessons). Paying a whole module in one go lowers the price per lesson.

FAQ

The questions parents ask us most often.

See all questions

Choosing a course

What ages are the courses for?

Impact Academies Ghent offers technology courses for children and teenagers aged 4-17. The programme is divided into age-appropriate levels, from LEGO® Little Engineers for the youngest children to IT-Expert for teenagers.

Which course is right for my child?

We recommend a course based on your child’s age, experience and interests. Whether they enjoy games, robotics, design, artificial intelligence or programming, we will help you find the most suitable group.

Does my child need previous coding experience?

No. Beginners are welcome. Children with previous experience can join a more advanced group after we assess their current knowledge and interests.

What will my child learn?

Depending on their age and course, students explore coding, robotics, game development, artificial intelligence, web development, graphic design, 3D modelling and digital literacy. They also develop communication, teamwork, creativity and presentation skills.

How lessons work

How are the lessons taught?

Our lessons are practical and project-based. Children learn by creating their own games, animations, websites, applications, robots and digital projects, not simply by listening to theory.

In which language are the classes taught?

Classes are taught in both Dutch and English. English is especially important in technology, so children naturally develop their language skills while learning IT. At the same time, every child can ask questions and receive support in whichever language feels most comfortable.

How often do lessons take place?

Classes take place once a week, and each lesson lasts two hours. The exact day and time depend on the group you choose. There are no lessons during the Flemish school holidays.

How large are the groups?

Our groups are small: a maximum of 8 or 10 children, depending on the group, so every child gets support and personal attention.

Does my child need to bring a laptop?

All equipment needed for the chosen course is included in the price, including laptops, tablets, robots and LEGO®.

Will my child spend the entire lesson in front of a screen?

We are very aware of children’s screen time, and this is exactly why we created these courses: to help children learn how to build with technology, not just consume it. Lessons combine focused computer work with teamwork, creative exercises, presentations, energising activities and other screen-free moments.

Joining and support

Can my child try a lesson before signing up?

Yes, you can book a trial lesson so your child can meet the teacher and future classmates, explore what we do, and see how they can create their own project using technology.

Can my child join after a course has already started?

Yes, joining after a course has started is possible. Contact us so we can evaluate the options and find the most suitable group for your child.

How can parents follow their child’s progress?

Parents and children have access to their own online account. Children can view study materials and homework and track their projects, while parents can follow their child’s progress.

What happens if my child misses a lesson?

Please let us know as early as possible. We will reschedule the lesson, or we add the missed lesson to your package. For example, if your child misses one of the 12 lessons of a module, you get one extra lesson in the next module.

What if my child needs additional learning support?

Please contact us before registration and tell us about any learning, health or accessibility needs that may affect participation. We will discuss what support may reasonably be provided and whether the selected group is suitable.

Still not sure which course is the best fit?

Leave your details and we will get back to you by phone, WhatsApp or email to answer your questions and help you choose. We can also book a trial lesson for your child.

IT-Intern, ages 5-7