Black Friday: 12 lessons for 470 423 EUR · until 29 NovSee the offer →

IT-Senior · ages 11-14

Game and Application Development

In IT-Senior, students start working with the tools and programming languages used by developers. They build Android apps, code games with Python and Unity, create websites with HTML and CSS, explore AI and 3D design, and build a portfolio they can present with confidence.

Two boys laughing together over their laptops in an Impact Academies classroom, with a NOW. sign on the wall behind them
Lesson length
2 hours
Schedule
1 / week
Duration
9 months · 3 modules
Group size
Max 8-10 children

Why IT-Senior suits children aged 11-14

From code to a complete game

Students write games in Python and explore game development with Unity, bringing code, mechanics and graphics together. Finding and fixing problems builds logical thinking, patience and persistence.

Mobile apps they can install

Using App Inventor, they plan, build and test Android apps that run on a phone. Turning an idea into a working app develops independence, planning skills and confidence in presenting their work.

Websites built from scratch

With HTML and CSS, students create web pages and decide how information should be structured. They learn to think about the user, communicate clearly and pay attention to detail.

AI they can question and build with

By programming chatbots in Python, students explore how AI works and where its limits lie. This encourages curiosity, critical thinking and responsible use of technology.

Study programme

Year 1

Modules 1-3 · Python, App Inventor, design
Module 1. Games in Python

Coding: sprites, animation, conditions and loops. Students create mini-games and interactive applications in Python, and build them up into complete game projects.

After the module, students will be able to

  • Draw sprites with code
  • Animate the sprites they have drawn
  • Use conditions and loops
  • Build complete game projects
Module 2. Mobile App Development

The module is built in App Inventor: screens, buttons, logic and testing. Everything made in it runs on the student’s own phone, and over the module students create more than ten Android applications.

After the module, students will be able to

  • Create more than ten Android applications
  • Set up screens, buttons and logic
  • Test their apps on their own phones
  • Prepare an app for publishing
Module 3. Graphic Design and Branding

The work is done in Photoshop and Illustrator. Students use them to create their own personal brand: logos, posters and business cards, prepared for print and collected in a mini brand book.

After the module, students will be able to

  • Work in Photoshop and Illustrator
  • Create logos, posters and business cards
  • Prepare their work for print
  • Collect it all in a mini brand book

Year 2

Modules 4-6 · AI, 3D, web development
Module 4. Artificial Intelligence and Chatbots

The module returns to Python, this time with TuringLab, and points it at the technology students already ask about. They train simple models, build chatbots of their own and experiment with AI technologies.

After the module, students will be able to

  • Train simple models
  • Create chatbots
  • Analyse data
  • Experiment with AI technologies
Module 5. 3D Design and Animation in Spline

Spline runs in the browser. Students work with shapes, lighting, animation and whole scenes, and the module ends with a mini project for their portfolio.

After the module, students will be able to

  • Create 3D objects directly in the browser
  • Set up materials and lighting
  • Animate scenes interactively
  • Build a mini project for their portfolio
Module 6. Website Development

The programme ends with a multi-page website of their own. Students build pages in Tilda, then go underneath them into the code, so structure, styling and design stop being someone else’s settings.

After the module, students will be able to

  • Create pages in Tilda
  • Understand HTML structure
  • Apply CSS styling
  • Build a complete multi-page website from scratch

Student projects

See what our IT-Senior students have created in class.

A top-down pixel-art village game made in Unity: a character walks along a dirt path between houses, trees and a shop sign

Olivia, 12Creating a game in Unity

A TuringLab chatbot exercise: the task asks the student to complete the code so the bot asks a question, with a code editor and a Run button

Julia, 12Creating a chatbot in TuringLab

An Android app running on a phone: balloons rise over a green meadow above a score counter and a Start button

Liam, 11Mobile app in App Inventor

A finished logo: a simple koala face above the words KOALA TEA, drawn in cream on a soft green square

Sara, 11Logo design in Adobe Illustrator

A side-view physics game: a red bird sits on a stack of wooden crates in a green landscape under a blue sky

Noah, 12Python game

A Python space-invaders game in a pygame window: rows of coloured UFOs above a neon grid, with a score panel and pause and restart buttons

Mila, 11Python game

A 2D side-scrolling platform game: a character stands on stacked blocks beneath floating question-mark blocks, with clouds and a green pipe

Sophie, 11Unity game

A Snake game in a desktop window: a long yellow snake winds across a blue board towards a white dot

Lucas, 12Python game

Schedule

  • Thursday17:00-19:00starts 3 Dec
  • Saturday13:30-15:30

12 lessons per module · Three modules a year · No lessons during school holidays

See modules and lesson dates →

Good to know

Group size max 8-10 students
What to bring Nothing - all materials are provided
Lessons in Dutch and English

Course fee

Choose the package that works best for your family. The more lessons you book, the lower the price per lesson.

Choose your package

How to pay

Choose your group (day and time)

Choose your group (day and time)

By signing up you accept our Terms and Conditions.

A module is 12 weekly lessons over three months. 4 lessons cost 165 EUR (495 EUR for 12 lessons). Paying a whole module in one go lowers the price per lesson.

FAQ

The questions parents ask us most often.

See all questions

Choosing a course

What ages are the courses for?

Impact Academies Ghent offers technology courses for children and teenagers aged 4-17. The programme is divided into age-appropriate levels, from LEGO® Little Engineers for the youngest children to IT-Expert for teenagers.

Which course is right for my child?

We recommend a course based on your child’s age, experience and interests. Whether they enjoy games, robotics, design, artificial intelligence or programming, we will help you find the most suitable group.

Does my child need previous coding experience?

No. Beginners are welcome. Children with previous experience can join a more advanced group after we assess their current knowledge and interests.

What will my child learn?

Depending on their age and course, students explore coding, robotics, game development, artificial intelligence, web development, graphic design, 3D modelling and digital literacy. They also develop communication, teamwork, creativity and presentation skills.

How lessons work

How are the lessons taught?

Our lessons are practical and project-based. Children learn by creating their own games, animations, websites, applications, robots and digital projects, not simply by listening to theory.

In which language are the classes taught?

Classes are taught in both Dutch and English. English is especially important in technology, so children naturally develop their language skills while learning IT. At the same time, every child can ask questions and receive support in whichever language feels most comfortable.

How often do lessons take place?

Classes take place once a week, and each lesson lasts two hours. The exact day and time depend on the group you choose. There are no lessons during the Flemish school holidays.

How large are the groups?

Our groups are small: a maximum of 8 or 10 children, depending on the group, so every child gets support and personal attention.

Does my child need to bring a laptop?

All equipment needed for the chosen course is included in the price, including laptops, tablets, robots and LEGO®.

Will my child spend the entire lesson in front of a screen?

We are very aware of children’s screen time, and this is exactly why we created these courses: to help children learn how to build with technology, not just consume it. Lessons combine focused computer work with teamwork, creative exercises, presentations, energising activities and other screen-free moments.

Joining and support

Can my child try a lesson before signing up?

Yes, you can book a trial lesson so your child can meet the teacher and future classmates, explore what we do, and see how they can create their own project using technology.

Can my child join after a course has already started?

Yes, joining after a course has started is possible. Contact us so we can evaluate the options and find the most suitable group for your child.

How can parents follow their child’s progress?

Parents and children have access to their own online account. Children can view study materials and homework and track their projects, while parents can follow their child’s progress.

What happens if my child misses a lesson?

Please let us know as early as possible. We will reschedule the lesson, or we add the missed lesson to your package. For example, if your child misses one of the 12 lessons of a module, you get one extra lesson in the next module.

What if my child needs additional learning support?

Please contact us before registration and tell us about any learning, health or accessibility needs that may affect participation. We will discuss what support may reasonably be provided and whether the selected group is suitable.

Still not sure which course is the best fit?

Leave your details and we will get back to you by phone, WhatsApp or email to answer your questions and help you choose. We can also book a trial lesson for your child.

IT-Senior in Ghent