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IT-Master · ages 8-10

From idea to a finished project

In IT-Master, children have more freedom to shape what they make. They create games and animations, build websites and 3D models, explore AI and robotics, then present their projects to the group.

A girl concentrating on her laptop during a lesson at Impact Academies, sitting in front of a red sofa
Lesson length

2 hours

Schedule

1 / week

Duration

9 months · 3 modules

Group size

Max 8-10 children

Why IT-Master suits children aged 8-10

From an idea to a playable game

They start building their own characters and levels, then program each action step by step. This develops logical thinking, problem-solving and confidence in sharing their ideas.

Digital graphics and visual design

From illustrations and photo edits to posters, logos and banners, each project builds visual thinking and attention to detail. Presenting their work helps children explain their design choices.

Stories brought to life through animation

Characters, backgrounds and stories come together through movement and effects. As they work on each scene, children practise creative thinking, storytelling and persistence.

A website of their own

Using Tilda, students learn to organise text, images and pages into a clear website. Planning the site helps them set goals, manage their time and think about their audience.

Study programme

Year 1

Modules 1-3 · Scratch, design, AI
Module 1. Visual Programming

Scratch - games, logic, variables, loops. Children create their own games using programming blocks: they control characters, define movements, and set conditions. They learn programming without writing code - simply dragging blocks and seeing results instantly.

After the module, students will be able to

  • Build games with levels, scoring systems, and characters
  • Understand concepts such as “if… then”, “repeat”, and “variable”
  • Learn step-by-step thinking and complete projects independently
  • Present their first game to the group
Module 2. Graphic Design

Canva, Inkscape, Photopea - posters, icons, and page design. Children create posters, banners, and business cards like real designers.

After the module, students will be able to

  • Choose colours, fonts, and compositions
  • Develop aesthetic sense and personal style
  • Work with layers, effects, and filters
  • Create icons and avatars for their projects
  • Learn to express ideas visually and present them professionally
  • Build a personal design portfolio
Module 3. Artificial Intelligence & Machine Learning

Scratch Machine Learning - creating interactive projects that both engage and educate children. Discover how AI works in practice. Show the system a photo, a gesture, or a voice command - and it will “guess” the answer.

After the module, students will be able to

  • Train the computer to recognise objects, faces, and commands
  • Create a first “smart” model that learns and makes predictions
  • Understand how everyday technologies work - from voice assistants like Siri to facial recognition
  • See how AI can make mistakes and learn from them

Year 2

Modules 4-6 · Kodu, animation, websites
Module 4. Game Development

Kodu Game Lab - Microsoft’s interactive 3D game creation environment. Children design and build their own games.

After the module, students will be able to

  • Develop the idea and story of their game
  • Create virtual worlds with landscapes, roads, and buildings
  • Add characters and control behaviour using code blocks
  • Define game rules: goals, scoring, win and lose conditions
  • Test the game and improve gameplay mechanics
  • Share the final game with friends
Module 5. Motion Design

Synfig Studio, OpenToonz, MagicaVoxel. Children learn animation and motion graphics.

After the module, students will be able to

  • Animate characters: move, jump, and interact
  • Create smooth transitions and visual effects
  • Produce short animated scenes like in cartoons
  • Animate logos and text
  • Learn frame-by-frame animation principles
  • Create their own mini animated film
Module 6. Website Creation

Tilda - page design, structure, publishing. Children build their own websites.

After the module, students will be able to

  • Create multi-page websites with menus, images, and buttons
  • Structure content with titles, blocks, and text
  • Choose colours, fonts, and visual style
  • Add interactive elements: forms, galleries, videos
  • Publish the website online and share it with friends
  • Understand how real websites are built

Student projects

See what our IT-Master students have created in class.

Animated screen capture of a Scratch game made by Yara, aged 8

Yara, 8Scratch game development project

A voxel 3D model built by Noor, aged 8, in MagicaVoxel

Noor, 83D modelling in MagicaVoxel

A looping animation made by Sara, aged 9, in Synfig Studio

Sara, 9Animation in Synfig Studio

Animated screen capture of a Scratch game made by Levi, aged 8

Levi, 8Scratch game project

A looping animation made by Finn, aged 8, in Synfig Studio

Finn, 8Animation in Synfig Studio

Animated screen capture of a Scratch game made by Emma, aged 8

Emma, 8Scratch game project

A looping animation made by Sam, aged 9, in Synfig Studio

Sam, 9Animation in Synfig Studio

A voxel 3D model built by Noah, aged 9, in MagicaVoxel

Noah, 93D modelling in MagicaVoxel

Schedule

  • Wednesday14:15-16:15
  • Saturday09:00-11:00starts 5 Dec
  • Saturday11:15-13:15
  • Saturday15:45-17:45Fully booked

12 lessons per module · Three modules a year · No lessons during school holidays

See modules and lesson dates →

Good to know

Group size max 8-10 students
What to bring Nothing - all materials are provided
Lessons in Dutch and English

Course fee

Choose the package that works best for your family. The more lessons you book, the lower the price per lesson.

Choose your package

How to pay

Choose your group (day and time)

Choose your group (day and time)

By signing up you accept our Terms and Conditions.

A module is 12 weekly lessons over three months. 4 lessons cost 165 EUR (495 EUR for 12 lessons). Paying a whole module in one go lowers the price per lesson.

FAQ

The questions parents ask us most often.

See all questions

Choosing a course

What ages are the courses for?

Impact Academies Ghent offers technology courses for children and teenagers aged 4-17. The programme is divided into age-appropriate levels, from LEGO® Little Engineers for the youngest children to IT-Expert for teenagers.

Which course is right for my child?

We recommend a course based on your child’s age, experience and interests. Whether they enjoy games, robotics, design, artificial intelligence or programming, we will help you find the most suitable group.

Does my child need previous coding experience?

No. Beginners are welcome. Children with previous experience can join a more advanced group after we assess their current knowledge and interests.

What will my child learn?

Depending on their age and course, students explore coding, robotics, game development, artificial intelligence, web development, graphic design, 3D modelling and digital literacy. They also develop communication, teamwork, creativity and presentation skills.

How lessons work

How are the lessons taught?

Our lessons are practical and project-based. Children learn by creating their own games, animations, websites, applications, robots and digital projects, not simply by listening to theory.

In which language are the classes taught?

Classes are taught in both Dutch and English. English is especially important in technology, so children naturally develop their language skills while learning IT. At the same time, every child can ask questions and receive support in whichever language feels most comfortable.

How often do lessons take place?

Classes take place once a week, and each lesson lasts two hours. The exact day and time depend on the group you choose. There are no lessons during the Flemish school holidays.

How large are the groups?

Our groups are small: a maximum of 8 or 10 children, depending on the group, so every child gets support and personal attention.

Does my child need to bring a laptop?

All equipment needed for the chosen course is included in the price, including laptops, tablets, robots and LEGO®.

Will my child spend the entire lesson in front of a screen?

We are very aware of children’s screen time, and this is exactly why we created these courses: to help children learn how to build with technology, not just consume it. Lessons combine focused computer work with teamwork, creative exercises, presentations, energising activities and other screen-free moments.

Joining and support

Can my child try a lesson before signing up?

Yes, you can book a trial lesson so your child can meet the teacher and future classmates, explore what we do, and see how they can create their own project using technology.

Can my child join after a course has already started?

Yes, joining after a course has started is possible. Contact us so we can evaluate the options and find the most suitable group for your child.

How can parents follow their child’s progress?

Parents and children have access to their own online account. Children can view study materials and homework and track their projects, while parents can follow their child’s progress.

What happens if my child misses a lesson?

Please let us know as early as possible. We will reschedule the lesson, or we add the missed lesson to your package. For example, if your child misses one of the 12 lessons of a module, you get one extra lesson in the next module.

What if my child needs additional learning support?

Please contact us before registration and tell us about any learning, health or accessibility needs that may affect participation. We will discuss what support may reasonably be provided and whether the selected group is suitable.

Still not sure which course is the best fit?

Leave your details and we will get back to you by phone, WhatsApp or email to answer your questions and help you choose. We can also book a trial lesson for your child.

IT-Master in Ghent